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Jerry Heir

Factions : Shades

Keywords : Spirit

Melee State: 3 Melee Range : 1”

Arcane Stat : 4 Evade Stat : -1

Signature Move on a Low Guard.

Base : 30mm

Passive Abilities:

Summon Intermission Snacks

When this model is deployed or enters play, you may place a new friendly Food Psychopomp in base contact. If deployed, this must be in the deployment zone as normal. This cannot bring a character into play if it is already in play

Stage Roll

When an enemy targets this character with an Arcane Ability you may reveal a from your resist hand before any cards are played. After resolving the current action, this model may move X" where X is the value of the revealed card.

Swift

When making a Reaction Step while engaged by an enemy, this model may move 2” instead of the usual 1”. Once per turn.

Arcane Abilities:

Stage Fright (3) 8”

2 , 2 , 2 : Target enemy without Frightened gains [Frightened: At the start of the Discard Step, the player that used Stage Fright flips an Arcane Card then moves this model up to X+1". Catastrophe: Move 0"], until this character is slain

Catastrophe : This model suffers 2 Wds.

Signature Move:

Topsy Turvy
Upgrade for Low Guard
Opponent Plays:
Deal
High Guard
Falling Swing
Thrust
Sweeping Cut
Rising Attack
Low Guard

Immediately draw 2 additional Melee Cards. Then, if you have a High Guard in hand, you may discard your current Melee Card and replace it with a High Guard. If you do, resolve the Melee as if you originally played a High Guard.

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